Tried using the "Through" option on an event tile on top of a solid A tile and wondered why it didn't work?ĭon't feel like having to resort to using event tile graphics to obscure walkable tiles, or having to add duplicate passable 'A' Tiles either? Steps for making your first RPG (some interesting pointers and suggestions)Įver wondered how to make a hidden passage through solid walls?.BigEd781's tips for auto-tiling and shift-clicking.Cool things people do with events (Fancy Shop, Furniture Selector, Hunger and Thirst system, Grapple Hook)Ĭreate more appealing maps with these tutorials.Creating a mini-map without using scripts.If you want to extend your gameplay some more, but don't want to use scripts, then have a look at these event resources. If you want to create move routes dynamically through scripts, have a look at the scripting equivalent page's section on move events. You can find more of these on the separate Script Equivalents page I'm working on. Game Switches $game_switches (Where 'n' is the Switch ID (without the leading zeroes))Ĭreate Move Route Events through scripting.Game variables: $game_variables (Where 'n' is the Variable ID (without the leading zeroes)).Various RGSS3 (RPG Maker VX Ace) scripts.RPG Maker VX Ace Master Scripts List (overview of just about any (English) script available).Other script lists by other websites/communities: Terrain Tags Script (useful for adding hidden passages, diagonal stairs, cover walls and over/under bridges).Galv's Character Effects (for instance a mirror reflection of your game characters.).XS Menu Delux (interesting alternative menu system).
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